◇++CCT+333+Lab+09

http://cct333winter2012.wikispaces.com/Lab+9#http://cct333winter2012.wikispaces.com/Lab+9

**Tutorial 9 Wiki Questions:**
===1. According to this chapter, discuss the importance of the progression from qualitative, generative research to evaluative research as part of their design challenge as part of the Hear: Goals system process. (200 words).===

 Qualitative research allows the designers to understand the social, political, and cultural behaviors of the people in deeper ways. It helps the designers to develop a products based on the information that had been gathered from practical research on people's actual lives and behaviors. The designers can get the real world feedbacks and build a bond and/or empathy that would criticize and possibly alter their hypothesis or design to be better and more inspiring solutions. The generative research, which is part of the qualitative research, helps designers to collect the creative thoughts and ideas to imagine the solution to the problem given. The other parts of the qualitative research can be referred as the evaluative research, which as its name suggest, learn and evaluate the responses of the people on their ideas. The most important thing about this method, according to IDEO is that they are human-centered designs and research methods.

===2. Explain why inclusivity of constituents in the Design Challenge is so important, and why the handbook states that recruiting appropriate and inspirational participants is critical, including "extremes". What is their recommended proportion for constituents? (Note that IDEO uses the word "constituents" instead of "stakeholders".) (200 words)===

 Inclusivity of constituents in the Design Challenge is very important because it offers a deeper understanding of the problems by gathering different perspectives on targeting people. It would help the designers to identify the needs of people in larger scale, namely 'extremes.' This is important because then the developers can approach the solutions in more balanced ways because they would looking at the people who represent the various categories, for example the extreme riches and the extreme poors. This would help them to also categorize those who are in the middle, the averages. The recommended proportion of each constituent is the one third of the participant groups. By looking at both extreme perspectives, the designers would get better understanding of their targeted people and the spectrum of the "averages," and the possible solution that would satisfy as broad targets as they can. 